CVPR 2026 Submission 19854
We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes.
Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object with limited controllability.
We introduce instead MeshReGen, a 3D regenerator that is conditioned on an initial 3D shape.
This conceptually simple formulation allows us to support numerous useful tasks, including 3D enhancement, reconstruction, and editing.
MeshReGen uses a new conditioning mechanism based on VecSet, which allows the regenerator to update or improve the input geometry with consistent fine-grained details.
MeshReGen learns a widely applicable regeneration prior from off-the-shelf 3D datasets via self-supervised pretext tasks and augmentations, without additional annotations.
We evaluate both the geometric consistency and fine-grained quality of MeshReGen, achieving state-of-the-art performance in controllable 3D generation in several tasks.
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Image Condition
Input Coarse Mesh
Output Mesh
Image Condition
Input CoarseMesh
Output Coarse Mesh